Game Design for Multidimensional Collaboration is designed for Innovation Games and Gamestorming facilitators who want the deeper foundation of game theory needed to extend, redesign, and create new collaborative games. Game Design for Multidimensional Collaboration teaches the “secret ingredients” of serious, collaborative game design through hands-on use of the Collaborative Game Design Canvas™ and an associated deck of Collaborative Game Design Cards™ to deconstruct existing games, extend them, and create new games. After taking this class you will be able to create serious, collaborative, online and in-person games to tackle complex business problems in strategy, competitive positioning, marketing and product development.
Because Conteneo is constantly designing new games, we’ll also cover several games we’ve created over the past few years to solve business problems not addressed in the original games contained within the book Innovation Games: Creating Breakthrough Products Through Collaborative Play.
Completion of the course gives you 60 Training Credits towards your Innovation Games® Certified Collaboration Architect (CCA) belt! Certified Collaboration Instructor at Conteneo
What you will do
The one-day class is fast-paced and team-oriented. After instruction in game theory and design strategy, participants will get an opportunity to put the knowledge to practice, first using the Collaborative Game Design Canvas™ to analyze an existing game, followed by instruction in new in-person games, and the opportunity to work together to adapt or create a new collaborative serious game. Expect to organize into small teams with your classmates, review the content, debate, design – and PLAY.
What you will learn
- Game theory and essential structure/components for serious, collaborative games.
- Game: Buy a Feature Case study.
- How to use the Collaborative Game Design Canvas™, a powerful new canvas for designing games.
- The ins and outs of game board design, interaction design, game play modalities and several structural considerations.
- Design strategies and proven processes for game adaptation and creation.
- Several new in-person games such as Competitive Target, Missing Pieces, Level 3 Reflexes, Spark to Flame and Cockpit (not available in any other class.)
- Online & in-person facilitation strategies.
Qualified Innovation Games Instructor
The trainer for this master class is Cesario Ramos. Cesario is the only Qualified Innovation Games® Instructor in The Netherlands. Cesario is also a Professional Scrum trainer a Scrum.org, author of the book EMERGENT and co-author of the upcoming book Scrum Patterns. In his daily work Cesario designed and facilitated hundreds of innovation games sessions for various customers from financial institutions to high tech companies.
The price for the class is Euro 750,- ex VAT. The prices includes training materials and for both days lunch and coffee, beverages and pastries throughout the day.
Hotel Houten in Utrecht.
3992 DH Houten – Utrecht